Oliwia's Tool Library is a structured collection of production-ready Unreal Engine 5 editor plugins. Each tool is self-contained, independently installable and designed to solve real workflow problems faced by developers working in UE5. The library spans multiple categories, from automation and UI generation to asset organisation and in-engine documentation. Development is ongoing and the library will continue to grow.
Every plugin in this library follows a consistent development methodology. Each tool is first prototyped using Unreal Engine's Blueprint system to validate logic and UX, then fully reimplemented in C++ for performance and maintainability. All plugins share a strict self-contained architecture, no unused assets to ship to the end user and each tool can be dropped into any UE5 project without additional dependencies.
I'm Oliwia, a Technical Designer and Developer with a focus on game engine tooling, C++ and UI development. I build systems that improve developer workflows, this library being a direct reflection of that. My background spawns gameplay programming, UI/UX and level design, and I bring the same problem-solving approach to every project whether solo or collaborative.
If you'd like to know more about my work and experience: